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Although he later joined Cyclops' Blue Team over Storm's Gold Team, the two mutants shared a strong connection. It was Storm who introduced Gambit to the X-Men and helped him join the team after he rescued her from the Shadow King. Including Storm as a DLC character in Midnight Suns is also begging for Gambit to follow suit, since the two have an important history together. Other abilities for Gambit could focus on debuffing enemies by inflicting them with Stun and buffing himself with Fast or Strengthened using molecular acceleration. Since playing cards are Gambit's weapon of choice, incorporating Midnight Suns' card-based abilities seems like a natural fit, and Gambit could even put a fourth wall-breaking spin on the system with an ability that would allow players to permanently sacrifice a card to use it as a weapon, creating a high-risk/high-reward scenario. With all of these powers at his disposal, Gambit's potential abilities within the combat system of Midnight Suns are pretty clear. Aside from his molecular acceleration powers, Gambit can also stun enemies by accelerating their sensory awareness, and can accelerate his own energy to give himself a boost in speed and power. His power of molecular acceleration allows him to fire any object like projectiles by charging them with kinetic energy, leading to the use of his most iconic weapon: playing cards. Making his first appearance in 1990's The Uncanny X-Men #266 by Christ Claremont and Mike Collins, professional thief Remy LaBeau joins the X-Men as Gambit after saving a powerless Storm from the Shadow King.
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